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At the same time, Ai-football players learned how to build more interesting combinations of springs and literately act in defense. Artificial intelligence studies the player's behavior model and adjusts to the game style. Such mechanics significantly accelerates gameplay and gives matches of dynamism. One Touch system allows a football player not to spend time on the processing of Pas, and immediately perform actions with him: Instant Pass, Problem or Blow. For example, you can knock out the ball from under the legs of the lead or make a small forward speed.
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FIFA 2005 developers have tried to give greater "Life" the ball that allowed to add more animations. Significantly improved weather conditions, from now on heavily influencing physics. The order of 20 stadiums prototypes actually existing arenas, while the rest are created in order to represent the field for matches of countries "The rest of the world", whose league did not get into the main game. 31 arena in 7 countries around the world.12 clubs of 5 countries whose championships were not added to the game.Patrick Vieira, Fernando Morientes and Andrei Shevchenko performed by persons of the game. Mechanics introduced "First touch", allowing more realistic transfers. Developers returned the character editor and improved his career consisting of 15 seasons. FIFA 2005 - twelfth game in a series of football simulators.
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